1/13/2024 0 Comments Katana zero platformsWhichever style of response you chose won’t affect the bigger picture, but it brings you closer to the character. So you can play as an asshole ronin or an honourable samurai. It gives you a sense of control and purpose over your journey.įor example, the dialogue between Zero and his therapist gives you an option to interrupt abruptly or wait for a few seconds to see more dialogue options. Dialogues are broken down into options, and it connects you to the character, and eventually, you’ll empathize Zero’s struggles. The narrative is conveyed through interactive moments which happen between levels. This is where the game shines the brightest. Having said that, Katana Zero manages to check the ‘deep story’ box. To be fair, even a rock has a better story than Anthem. I admit that I died more times than I care, but once I’ve figured out that simple pattern, I’m no longer fighting the boss, the boss is fighting me. Once you’ve adapted enough, players will be able to overcome the challenge.īut let’s be honest here, I’m no pro but the bosses are a walk in the park compared to some of the later levels. Like Sekiro: Shadows Die Twice, boss fights are a bittersweet treat.Īs you enter a boss fight, expect to die and restart a number of times as you learn the big bad boy’s moveset. With that said, performing rolls, dodging and deflecting bullets while slicing enemies still have that one truly satisfying feel, but slicing bosses is another feeling altogether. In my brutally honest opinion, slow-mo feels like a gimmicky mechanic shoehorned into the game to pad up the purely simple gameplay. I’ve only used the slow-mo to deflect just a single enemy in my entire playthrough, nothing more. Watching how Zero performs in replays is a treat.īut hey, you can slow down time, so you can react and deflect bullets, and that’s about it. Thankfully, restarts are limitless, only your patience is. A single hit means you’ll have to start the stage, running the gauntlet over again. That, added with the fact that you can’t get hit by anything else the enemy has up their sleeves. One run, he’s staring you down, another run, he’s looking somewhere else, and that screws up your timing and muscle memory. Sounds easy, until you realise that there’s no fixed enemy behaviour. Enemies are fixed, so you can easily predict where they come next. The main challenge in Katana Zero is to figure out a way to progress through a level without getting hit. It’s simple, but the complexity of each stage adds depth to what is an already deep game. If you’re familiar with the Castlevania, this is much like it with your standard platforming and combat in place. You can try as many times as you want, provided you haven’t raged quit, or thrown your device away. Not to mention, the theme of death as a lesson in improving your playstyle. Katana Zero sounds quite similar to a recent Shinobi game which has to deflect as its main mechanic, as well as resurrections and frustrations. Fortunately, dying does not impose any penalties or anything. The character has been treated with a time-altering drug, essentially giving him a bullet-time reaction, as well as multiple tries or resurrection. He’s an assassin tasked to kill anyone his employers tell him to. You step into the shoes of Zero, a Samurai who has forgotten his past due to a traumatic accident. In the words of the samurai, failure is an opportunity to learn, because you’ll be failing, a lot.ĭeveloped by Askiisoft, the game puts you in a neon playground through a 2D side-scrolling action game. But this offers you to switch your approach when dealing with the stage and enemies. Just like Sekiro and Super Meat Boy, death means starting from the beginning of the stage, albeit without Dragonrot thankfully. It’s Sonic the Hedgehog but with deeper plot and character interactions. It’s Super Meat Boy but with the supernatural ability to slow down time and deflect bullets. Katana Zero is what happens when you give Sekiro: Shadows Die Twice some acid and some speed, and tons of neon. Genre: 2D twitch-action platformer, with a time-bending samurai and tons of death and attempts (sounds familiar…) Platforms: Nintendo Switch, PC via Steam, macOS
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